The potential of affinity spaces in health games

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Peter Friedman writes:

‘If a game world’s encyclopaedia is crowdsourced and the job of maintaining it is voluntarily undertaken by at least some of the game’s players, then the problem of maintaining it stops being a problem for anybody and instead begins to take on a life of its own.

In a game’s affinity space, the job of building and maintaining this ‘shared knowledge base’ becomes less of a job, and in some ways becomes a certain kind of game in itself.

The environments where such mammoth encyclopaedic endeavours are taking place includeonline community venues (essentially message boards, or in some cases Facebook-like social media networks) but unlike the game itself, they are not necessarily (and are often not) owned or hosted by the publishers of the games in question.

Commentary from Andrew Spong

My thought here is: as health communities become more dynamic, if (or rather, I suspect, when) game elements are introduced, could management and adherence support be offered and high-quality health information be created, updated and curated within the affinity spaces they provide?

Source: iijiij

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